Browser source layer - any timeline on this?
Is there a roadmap for providing a browser source for MimoLive? While I know there is a workaround using screencapture, it's not ideal. For example, streams that use HTTP assets like streamlabs or muxy should be used with a browser source. I've been trying the screencapture workaround and I have to set it up each time I restart my computer (since the browser window gets closed and opened as a result, and ML needs to be told which window to capture again).
There are many items in esports/gaming that I would use a browser source to integrate:
- alerts like streamlabs or muxy
- embedded brackets (see http://challonge.com/module/instructions for details)
- customized statistics displays
I know that these things are meant to be able to be achieved using Quartz but considering the amount of html assets already available (and the wide range of devs that can do html as opposed to Quartz) it would be ideal if a browser source was available in ML.